Saturday, September 27, 2014

Visual Effect's 1 Update!


It has been a very busy month, but finally getting to do visual effects this month made it barely seem like work at all. 
 
This is from project one, focusing on rigid bodies! Given more time I would have changed some things in the scene. Most important is to figure out the lighting glitch at the end of the spring's path where it hits the cup. I thought it originally was due to not resetting the project when rendering the second half of the project, but I noticed this glitch in the same place for several other classmate's work.
 

This is from project to for intro to visual effects! I had such a great experience in this class and can't
wait for the next one! I was not happy with a few elements of this scene. While the particles were cached when they looked correct, the cached version shows the particles for things like the water not reacting with the collisions by the top pipe which were used to keep the flow looking more realistic. Also changed was the length of time the brown dust is being emitted. While it was keyed to be dead after the ceiling main chunks hit the floor, in the cached render they continue to admit.

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