A quick update from my shading and lighting work recently. Here are some renders of the scene which I have textured, created shaders for, and lit. I'm currently rendering out in passes to then do some corrections in post (Nuke). I've learned so much in terms of efficient work flow and shading networks recently, and will be implementing these into my future work!
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| Bottle before scene finishing. |
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| The gear before post. Really loved working on this one. Efficient UV's and texture painting really made this one. |
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| Soggy bottom and beat up box before scene finishing. | | | | | | | | |
I'll definitely be updating soon with the final shot cam renders with corrected colors, etc.
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